Texture Remaping

Part of the 4D Paint toolset

Full documentation can be found here.


Using a Vector Graphics Canvas you can now remap textures by laying out your UVs, from multiple models, and have them remapped to a single material.



In this tutorial we quickly demonstrate how to remap the captured face texture from CV-AR to use the default UVs, allowing you to have a better UV layout and more space for painting detail on your models.