Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MDATA_SCULPTBRUSH_MASK_MODE
Element Information
Sample Code
Example code for the id MDATA_SCULPTBRUSH_MASK_MODE in toolsculptbrushmask
Note that this is not the actual code from the toolsculptbrushmask file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (toolsculptbrushmask.res)
LONG MDATA_SCULPTBRUSH_MASK_MODE { FIT_H ; SCALE_H ; CYCLE { MDATA_SCULPTBRUSH_MASK_MODE_BOTH; MDATA_SCULPTBRUSH_MASK_MODE_CREVICE; MDATA_SCULPTBRUSH_MASK_MODE_RIDGE; } }
Header File Code (toolsculptbrushmask.h)
#ifndef TOOLSCULPTBRUSHMASK_H__ #define TOOLSCULPTBRUSHMASK_H__ enum { MDATA_SCULPTBRUSH_MASK_MODE = 1000, //First ID should start at 1000 MDATA_SCULPTBRUSH_MASK_MODE_BOTH = 1, MDATA_SCULPTBRUSH_MASK_MODE_CREVICE = 2, MDATA_SCULPTBRUSH_MASK_MODE_RIDGE = 3, }; #endif // TOOLSCULPTBRUSHMASK_H__
String File Code (toolsculptbrushmask.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MDATA_SCULPTBRUSH_MASK_MODE "MaskMode"; MDATA_SCULPTBRUSH_MASK_MODE_BOTH "All"; MDATA_SCULPTBRUSH_MASK_MODE_CREVICE "Crevice"; MDATA_SCULPTBRUSH_MASK_MODE_RIDGE "Ridge"; }