Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MDATA_SCULPTBRUSH_MASK_MODE in toolsculptbrushmask

Note that this is not the actual code from the toolsculptbrushmask file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (toolsculptbrushmask.res)


LONG  MDATA_SCULPTBRUSH_MASK_MODE
{
FIT_H  ;  SCALE_H  ;                          
    CYCLE 
    {         MDATA_SCULPTBRUSH_MASK_MODE_BOTH; 
        MDATA_SCULPTBRUSH_MASK_MODE_CREVICE; 
        MDATA_SCULPTBRUSH_MASK_MODE_RIDGE; 
    }
}
            

Header File Code (toolsculptbrushmask.h)

#ifndef TOOLSCULPTBRUSHMASK_H__
#define TOOLSCULPTBRUSHMASK_H__
enum
{
  MDATA_SCULPTBRUSH_MASK_MODE = 1000,  //First ID should start at 1000
    MDATA_SCULPTBRUSH_MASK_MODE_BOTH = 1,
    MDATA_SCULPTBRUSH_MASK_MODE_CREVICE = 2,
    MDATA_SCULPTBRUSH_MASK_MODE_RIDGE = 3,
};
#endif	// TOOLSCULPTBRUSHMASK_H__

String File Code (toolsculptbrushmask.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MDATA_SCULPTBRUSH_MASK_MODE    "MaskMode";
    MDATA_SCULPTBRUSH_MASK_MODE_BOTH    "All";
    MDATA_SCULPTBRUSH_MASK_MODE_CREVICE    "Crevice";
    MDATA_SCULPTBRUSH_MASK_MODE_RIDGE    "Ridge";
}