Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MDATA_SCULPTBRUSH_MIRRORING_AXIS
Element Information
Sample Code
Example code for the id MDATA_SCULPTBRUSH_MIRRORING_AXIS in toolsculptbrushbase
Note that this is not the actual code from the toolsculptbrushbase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (toolsculptbrushbase.res)
LONG MDATA_SCULPTBRUSH_MIRRORING_AXIS { ANIM OFF; CYCLE { MDATA_SCULPTBRUSH_MIRRORING_AXIS_OFF; MDATA_SCULPTBRUSH_MIRRORING_AXIS_LOCAL; MDATA_SCULPTBRUSH_MIRRORING_AXIS_WORKPLANE; } }
Header File Code (toolsculptbrushbase.h)
#ifndef TOOLSCULPTBRUSHBASE_H__ #define TOOLSCULPTBRUSHBASE_H__ enum { MDATA_SCULPTBRUSH_MIRRORING_AXIS = 1000, //First ID should start at 1000 MDATA_SCULPTBRUSH_MIRRORING_AXIS_OFF = 1, MDATA_SCULPTBRUSH_MIRRORING_AXIS_LOCAL = 2, MDATA_SCULPTBRUSH_MIRRORING_AXIS_WORKPLANE = 3, }; #endif // TOOLSCULPTBRUSHBASE_H__
String File Code (toolsculptbrushbase.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MDATA_SCULPTBRUSH_MIRRORING_AXIS "Axis"; MDATA_SCULPTBRUSH_MIRRORING_AXIS_OFF "World"; MDATA_SCULPTBRUSH_MIRRORING_AXIS_LOCAL "Local"; MDATA_SCULPTBRUSH_MIRRORING_AXIS_WORKPLANE "Workplane"; }