Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XBME_BUTTON_LOAD_PRESET
Element Information
Sample Code
Example code for the id XBME_BUTTON_LOAD_PRESET in Oxpbranchmesh
Note that this is not the actual code from the Oxpbranchmesh file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpbranchmesh.res)
BUTTON XBME_BUTTON_LOAD_PRESET { }
Header File Code (Oxpbranchmesh.h)
#ifndef OXPBRANCHMESH_H__ #define OXPBRANCHMESH_H__ enum { XBME_BUTTON_LOAD_PRESET = 1000, //First ID should start at 1000 }; #endif // OXPBRANCHMESH_H__
String File Code (Oxpbranchmesh.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XBME_BUTTON_LOAD_PRESET "LoadPreset..."; }