Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id HAIRSTYLE_GENERATE in Ohair

Note that this is not the actual code from the Ohair file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ohair.res)


LONG  HAIRSTYLE_GENERATE
{
                        
    CYCLE 
    {         HAIRSTYLE_GENERATE_NONE; 
        HAIRSTYLE_GENERATE_SPLINE; 
        HAIRSTYLE_GENERATE_POLYGONS_FACING; 
        HAIRSTYLE_GENERATE_POLYGONS_TRI; 
        HAIRSTYLE_GENERATE_POLYGONS_BOX; 
        HAIRSTYLE_GENERATE_POLYGONS_CYLINDER; 
        HAIRSTYLE_GENERATE_POLYGONS_INSTANCE; 
        HAIRSTYLE_GENERATE_POLYGONS_SWEEP; 
    }
}
            

Header File Code (Ohair.h)

#ifndef OHAIR_H__
#define OHAIR_H__
enum
{
  HAIRSTYLE_GENERATE = 1000,  //First ID should start at 1000
    HAIRSTYLE_GENERATE_NONE = 1,
    HAIRSTYLE_GENERATE_SPLINE = 2,
    HAIRSTYLE_GENERATE_POLYGONS_FACING = 3,
    HAIRSTYLE_GENERATE_POLYGONS_TRI = 4,
    HAIRSTYLE_GENERATE_POLYGONS_BOX = 5,
    HAIRSTYLE_GENERATE_POLYGONS_CYLINDER = 6,
    HAIRSTYLE_GENERATE_POLYGONS_INSTANCE = 7,
    HAIRSTYLE_GENERATE_POLYGONS_SWEEP = 8,
};
#endif	// OHAIR_H__

String File Code (Ohair.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  HAIRSTYLE_GENERATE    "Type";
    HAIRSTYLE_GENERATE_NONE    "None";
    HAIRSTYLE_GENERATE_SPLINE    "Spline";
    HAIRSTYLE_GENERATE_POLYGONS_FACING    "Flat";
    HAIRSTYLE_GENERATE_POLYGONS_TRI    "Triangle";
    HAIRSTYLE_GENERATE_POLYGONS_BOX    "Square";
    HAIRSTYLE_GENERATE_POLYGONS_CYLINDER    "Circle";
    HAIRSTYLE_GENERATE_POLYGONS_INSTANCE    "Instance";
    HAIRSTYLE_GENERATE_POLYGONS_SWEEP    "Sweep";
}