Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID COLLISION_NODE_INPUT_OBJECT_B
Element Information
Sample Code
Example code for the id COLLISION_NODE_INPUT_OBJECT_B in GVdyncollision
Note that this is not the actual code from the GVdyncollision file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVdyncollision.res)
GVGENERALOBJECT COLLISION_NODE_INPUT_OBJECT_B { INPORT ; STATICPORT ; CREATEPORT ; }
Header File Code (GVdyncollision.h)
#ifndef GVDYNCOLLISION_H__ #define GVDYNCOLLISION_H__ enum { COLLISION_NODE_INPUT_OBJECT_B = 1000, //First ID should start at 1000 }; #endif // GVDYNCOLLISION_H__
String File Code (GVdyncollision.str)
// C4D-StringResource // Identifier Text STRINGTABLE { COLLISION_NODE_INPUT_OBJECT_B "ObjectB"; }