Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id COLLISION_NODE_INPUT_OBJECT_B in GVdyncollision

Note that this is not the actual code from the GVdyncollision file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVdyncollision.res)


GVGENERALOBJECT  COLLISION_NODE_INPUT_OBJECT_B
{
INPORT  ;  STATICPORT  ;  CREATEPORT  ;  }
            

Header File Code (GVdyncollision.h)

#ifndef GVDYNCOLLISION_H__
#define GVDYNCOLLISION_H__
enum
{
  COLLISION_NODE_INPUT_OBJECT_B = 1000,  //First ID should start at 1000
};
#endif	// GVDYNCOLLISION_H__

String File Code (GVdyncollision.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  COLLISION_NODE_INPUT_OBJECT_B    "ObjectB";
}