Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID FBXEXPORT_BAKEDTEXTURE_DEPTH
Element Information
Sample Code
Example code for the id FBXEXPORT_BAKEDTEXTURE_DEPTH in Ffbxexport
Note that this is not the actual code from the Ffbxexport file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ffbxexport.res)
LONG FBXEXPORT_BAKEDTEXTURE_DEPTH { PARENTCOLLAPSE FBXEXPORT_BAKE_MATERIALS; DEFAULT FBXEXPORT_BAKEDTEXTURE_DEPTH_8; CYCLE { FBXEXPORT_BAKEDTEXTURE_DEPTH_8; FBXEXPORT_BAKEDTEXTURE_DEPTH_16; FBXEXPORT_BAKEDTEXTURE_DEPTH_32; } }
Header File Code (Ffbxexport.h)
#ifndef FFBXEXPORT_H__ #define FFBXEXPORT_H__ enum { FBXEXPORT_BAKEDTEXTURE_DEPTH = 1000, //First ID should start at 1000 FBXEXPORT_BAKEDTEXTURE_DEPTH_8 = 1, FBXEXPORT_BAKEDTEXTURE_DEPTH_16 = 2, FBXEXPORT_BAKEDTEXTURE_DEPTH_32 = 3, }; #endif // FFBXEXPORT_H__
String File Code (Ffbxexport.str)
// C4D-StringResource // Identifier Text STRINGTABLE { FBXEXPORT_BAKEDTEXTURE_DEPTH "Depth"; FBXEXPORT_BAKEDTEXTURE_DEPTH_8 "8Bit/Channel"; FBXEXPORT_BAKEDTEXTURE_DEPTH_16 "16Bit/Channel"; FBXEXPORT_BAKEDTEXTURE_DEPTH_32 "32Bit/Channel"; }