Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID RIGID_BODY_SHAPE
Element Information
Sample Code
Example code for the id RIGID_BODY_SHAPE in DynRigidBodyTag
Note that this is not the actual code from the DynRigidBodyTag file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (DynRigidBodyTag.res)
LONG RIGID_BODY_SHAPE { CYCLE { RIGID_BODY_SHAPE_DEFAULT; RIGID_BODY_SHAPE_DEFAULT_MODYNAMICS; RIGID_BODY_SHAPE_BOX; RIGID_BODY_SHAPE_ELLIPSOID; RIGID_BODY_SHAPE_CYLINDER_X; RIGID_BODY_SHAPE_CYLINDER_Y; RIGID_BODY_SHAPE_CYLINDER_Z; RIGID_BODY_SHAPE_CONVEX_HULL; RIGID_BODY_SHAPE_KINETIC_MESH; RIGID_BODY_SHAPE_STATIC_MESH; RIGID_BODY_SHAPE_REFERENCE; RIGID_BODY_SHAPE_NO_SHAPE; } }
Header File Code (DynRigidBodyTag.h)
#ifndef DYNRIGIDBODYTAG_H__ #define DYNRIGIDBODYTAG_H__ enum { RIGID_BODY_SHAPE = 1000, //First ID should start at 1000 RIGID_BODY_SHAPE_DEFAULT = 1, RIGID_BODY_SHAPE_DEFAULT_MODYNAMICS = 2, RIGID_BODY_SHAPE_BOX = 3, RIGID_BODY_SHAPE_ELLIPSOID = 4, RIGID_BODY_SHAPE_CYLINDER_X = 5, RIGID_BODY_SHAPE_CYLINDER_Y = 6, RIGID_BODY_SHAPE_CYLINDER_Z = 7, RIGID_BODY_SHAPE_CONVEX_HULL = 8, RIGID_BODY_SHAPE_KINETIC_MESH = 9, RIGID_BODY_SHAPE_STATIC_MESH = 10, RIGID_BODY_SHAPE_REFERENCE = 11, RIGID_BODY_SHAPE_NO_SHAPE = 12, }; #endif // DYNRIGIDBODYTAG_H__
String File Code (DynRigidBodyTag.str)
// C4D-StringResource // Identifier Text STRINGTABLE { RIGID_BODY_SHAPE "Shape"; RIGID_BODY_SHAPE_DEFAULT "Automatic"; RIGID_BODY_SHAPE_DEFAULT_MODYNAMICS "Automatic(MoDynamics)"; RIGID_BODY_SHAPE_BOX "Box"; RIGID_BODY_SHAPE_ELLIPSOID "Ellipsoid"; RIGID_BODY_SHAPE_CYLINDER_X "CylinderX-Axis"; RIGID_BODY_SHAPE_CYLINDER_Y "CylinderY-Axis"; RIGID_BODY_SHAPE_CYLINDER_Z "CylinderZ-Axis"; RIGID_BODY_SHAPE_CONVEX_HULL "ConvexHull"; RIGID_BODY_SHAPE_KINETIC_MESH "MovingMesh"; RIGID_BODY_SHAPE_STATIC_MESH "StaticMesh"; RIGID_BODY_SHAPE_REFERENCE "AnotherObject"; RIGID_BODY_SHAPE_NO_SHAPE "Off"; }